Fri, 9 October 2015
Here's that new idea I was talking about--the first of smaller episodes that get released as I go on my exploration of a topic. Not much in the way of links & notes, as you can find those in the discussion thread and geeklist, above. I'm still figuring out how, exactly, I want to do this new format. Feedback is always welcome.
Wed, 23 September 2015
Hey! I'll be at BGG.con. Look me up at the Wargamer Meet & Greet on Wednesday night. Or join me in a game of Waterloo 200 on Friday morning!
Mon, 29 June 2015
8:37 - Ted Raicer interview
59:18 - Books & Films
1:12:30 - Games
1:32:11 - Visiting the battlefields
I sort of did it to myself again, aspiring to play more games and learn more about the subject matter of this episode. I swear I'm getting calibrated on myself, though, and have big plans to think smaller next time.
Historic anniversaries in wargaming are appealing to me, because the occasion often leads to the some of hobby community focusing on the same topic. It gets discussed online, good games are suggested, and sometimes there are even new books & documentaries that become available. That was certainly true for 2014's centennial of the start of World War 1. I jumped in, finally reading Barbara Tuchman's famous Guns of August (well, it was an unabridged audiobook), listening to podcasts, watching several dramatic films & documentaries, and playing several wargames. Plus, I was lucky enough to visit some of these battlegrounds on a vacation last summer, which I discuss at the end.
When wargamers think of WW1, they probably think of designer Ted Raicer and his many games on the subject. Although Ted's games are typically much larger than the small ones I prefer personally, I still had to try at least one of Ted's games. Even better, Ted was willing to be interviewed for my podcast! We talk about the hobby, but what I really wanted from him was his insight as a historian about The Great War.
I can't speak highly enough about The Guns of August. It's a Pulitzer-winning classic of history and literature for a reason. It's that good. I certainly thought so, anyway. It taught me a lot about this period in history. So did Joe Miranda's companion magazine article in Strategy & Tactics to his game, Reinforce the Right! I really appreciate the connection between wargame and history that is most exemplified in our hobby's magazine articles.
Returning to something I first planned for this podcast, I tried to see a number of films that relate to the subject. Unlike with the games I played, here I was a bit looser about the particular period of the war depicted. Though my gaming focus was just on the western front in 1914, in films I took in the entire war, the "over the top" hellscapes of 1916-17, and even some theaters away from France. Some of these films are well-known, others less so. I was helped by a foreign film series put on by my local community college. I'm so glad that introduced me to La Grande Illusion, for example. (Less thrilled with Oh! What a Lovely War.)
Besides the dramatic films, there were three outstanding documentaries I viewed, as well. The Guns of August was a doc I never knew existed as a companion to the book. The other two were outstanding works from BBC.
As for the games I played, they're mostly smaller offerings. That's always my preference, and was easy to find more than enough games to choose from. Too many, in fact. Before and during my "research phase" I used a geeklist to list & comment on the games I played, or why I wasn't getting to some others.
The games I played were Paths of Glory, 1914: Opening Moves, We Shall Fight on the Marne, La fleur au fusil, août 1914, Reinforce the Right!, France 1914, and Over the Top! Mons. Some of these games are lighter (some of them quite light/small), but not all of them. This is another aspect of the podcast I'm starting to figure out--just focusing on the games that are best for me. But how could I have skipped Paths of Glory?! I couldn't. (I forgot to discuss one more tiny wargame I tried, ATO's postcard game Fateful Days. It was too minimalist, even for me.)
Finally I wrap up with some description of the WW1 sites I've been fortunate enough to visit. In 2012 I went to Verdun and the surrounding area, while in 2014 I went to the Marne and saw different sites. Both visits were very moving. Here are a few photos. (By the way, on the podcast I say that the best preserved/restored WW1 trenches are in Ypres, but I misspoke--they're at Vimy Ridge.)
Mon, 27 October 2014
This is a long episode. If you want to skip ahead, here are some approximate timestamps within the recording you can jump to:
Although I initially thought I didn't own any games on this subject, I did have a couple on the shelf, acquired several more, and played another via VASSAL. That took some time, but is what I wanted to do in order to learn. I also did some reading, but that was primarily Wikipedia & skimming a library book. I watched the dramatic film Cromwell, and several documentaries available on YouTube (see Links, below). Best of all, I managed to score two interviews with game designers on these (& other) topics. This episode includes a written interview with Roberto Chiavini, and an extended audio interview with Charles Vasey. The latter is the wonderful centerpiece of this episode. Plus, I always want to include some brief comments about my earlier poll, the other (non-ECW) wargames I've played, and upcoming plans.
Fri, 31 January 2014
Well, shoot, that was a longer interval than I'd planned. But here, finally, is the second episode of my wargame podcast. As before, the episode features me talking about broader topics in the first half, then transitioning to discussion about individual titles in the second. In between I've got an interview with wargame designer Darin Leviloff, too.
The focus of the episode are the [url=http://boardgamegeek.com/boardgamefamily/3245/victory-point-games-states-of-siege-series]States of Siege[/url] family of solitaire games published by [company=8007]Victory Point Games[/company]. In all of these the player is assaulted from multiple sides, and can't really maneuver. Instead, you fight off the attackers as long as possible. The system has been used for subjects ranging from Imperial Japan in WW2 to a zombie horde to the French Revolution. Though they are simple and abstract (some would argue whether they're wargames at all--I say they are), the card-driven play presents a narrative that is fantastic for learning about the subject. I'm eagerly looking forward to another in this series about the English Civil War.
Speaking of the ECW, that will probably be the focus of my next episode. I'm very interested in the topic right now, having my imagination fired by Mike Duncan's excellent podcast [url=http://www.revolutionspodcast.com/]Revolutions[/url]. Along those lines, I also describe other subjects I'm considering for upcoming podcasts. I welcome your feedback.
And speaking of feedback, I received some good emails that I share on this episode. That's something I've done from time to time on my other podcast, [url=http://www.boardgamegeek.com/blog/1215]Boardgames To Go[/url]. I think of it as the "letters" column you'd often find in a wargame magazine or newsletter. Since some of the feedback asks a question, you can hear my answer and suggest something else to the person who wrote in.
Tue, 1 October 2013
The first episode of my first podcast about smaller wargames, I spend some time introducing myself and my wargame interests, then proceed to cover three different games about the battle of Gettysburg.